2016年12月30日 星期五

期末隨堂考

using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
Image img;
Image img1;
Image img2;

int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button2/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button3/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button4/Text").GetComponent<Text>();
img=GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
img1=GameObject.Find("Canvas/Panel/Image1").GetComponent<Image>();
img2=GameObject.Find("Canvas/Panel/Image2").GetComponent<Image>();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)

{
img.color = UnityEngine.Color.red;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.black;
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
cmoney1 = 0;

}
if (rnum == 1)

{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.red;
img2.color = UnityEngine.Color.black;
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
cmoney2 =0;

}
if (rnum == 2)

{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.red;
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney2 = 0;
cmoney1 = 0;
cmoney3 = cmoney2 * 2;
Mmoney = Mmoney + cmoney3;
cmoney3 = 0;

}


}
public void c1() {
cmoney1=cmoney1+1;

Mmoney = Mmoney -1;

}
public void c2() {
cmoney2=cmoney2+1;

Mmoney = Mmoney -1;
}
public void c3() {
cmoney3=cmoney3+1;

Mmoney = Mmoney -1;


}
}

2016年12月22日 星期四

猜猜看 得分或失分

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1; 
Text mytxt2;
Text mytxt3;
Text mytxt4;
Text mytxt5;
int mymoney1=100;
int mymoney2=100;
int mymoney3=100;


// Use this for initialization
void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0,num2=0;


num=Random.Range(0,2);
num1=Random.Range(0,2);


if (num == 0 ) {
num1 = 1;
num2 = 0;
mymoney1 = mymoney1+0;
mymoney2 = mymoney2+2;
mymoney3 = mymoney3+0;
else if(num1 == 0)
{
num = 0;
num2 = 1;
mymoney1 = mymoney1+0;
mymoney2 = mymoney2+0;
mymoney3 = mymoney3+2;
else 
{
num1 = 0;
num2 = 0;
mymoney1 = mymoney1+2;
mymoney2 = mymoney2+0;
mymoney3 = mymoney3+0;
}



mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt4.text = num2.ToString ();

mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();

//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}


public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString ();

}
public void myfun2()
{
mymoney2 = mymoney2 - 1;

mytxt3.text = mymoney2.ToString ();
}
public void myfun3()
{
mymoney3 = mymoney3 - 1;

mytxt5.text = mymoney3.ToString ();
}

}

紅綠燈




using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=4.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 4;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{

Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)


}
if (countnum==2)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(1.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,0.0F,0.0F,0.1F); // (紅red,綠green,藍blue,透明)

}

if (countnum==3)
{
Image img= GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image1").GetComponent<Image> ();
img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image2").GetComponent<Image> ();
img2.color = new Color(0.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明)

}


}




void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}

2016年12月2日 星期五

繞圈圈

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(100f, 0f, 100f);
T[1] = new Vector3(-100f, 0f, 100f);
T[2] = new Vector3(-100f, 0f, -100f);
T[3] = new Vector3(100f, 0f, -100f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa], 50 * Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

2016年11月18日 星期五

控制人物原地旋轉並移動



using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;


void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}

2016年11月10日 星期四

角色控制器(Character Controllers)

將球體設置為第一視角

(步驟1)Project 欄位 → 滑鼠右鍵 → Import Package → Character Controller。
(步驟2)將Main Camera 拉到 Sphere 下面,且位置座標皆改為x=0,y=0,z=0。

物體材質與貼圖

(步驟1)Project 欄位 → 滑鼠右鍵 → Import New Asset →加入圖片(材質)
(步驟2)將"圖片檔案"拉到欲改變之物體